        <unit id="x" name="Tarantula">
		<dbid>X</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Scorpion</footprint>
		<icon>tarantula icon</icon>
		<initialhitpoints>2400.0000</initialhitpoints>
		<maxhitpoints>2400.0000</maxhitpoints>
		<los>22.0000</los>
		<portraiticon>tarantula icon 64</portraiticon>
		<obstructionradiusx>1.2000</obstructionradiusx>
		<obstructionradiusz>1.2000</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<deadreplacement>Scarab Blood</deadreplacement>
		<decay delay="0.0000" duration="1.0000"></decay>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<rechargetime>12.0000</rechargetime>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>3.6000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>8.5000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<populationcount>6</populationcount>
		<trainpoints>48.0000</trainpoints>
		<buildingworkrate>2.0000</buildingworkrate>
		<buildlimit>3</buildlimit>
		<allowedage>3</allowedage>
		<cost resourcetype="Food">480.0000</cost>
		<cost resourcetype="Favor">27.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">0.0000</bountyfactor>
		<rolloverbonusdamageid>17263</rolloverbonusdamageid>
		<rolloveruseagainstid>17332</rolloveruseagainstid>
		<rollovercounterwithid>17526</rollovercounterwithid>
		<buttonpos row="3" column="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.50</armor>
		<armor damagetype="Pierce" percentflag="1">0.85</armor>
		<armor damagetype="Crush" percentflag="1">0.90</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeMythUnitNotTitan</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeFavoriteMythUnit</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>MythUnit</unittype>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>ConstrainOrientation</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>CorpseDecays</flag>
		<flag>Tracked</flag>
		<command>Work</command>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.1"></param>
			<param name="Damage" type="Hack" value1="35"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="AbstractCavalry" value1="1.0"></param>
			<param name="DamageBonus" type="MythUnitArcher" value1="1.5"></param>
			<param name="DamageBonus" type="MythUnitInfantry" value1="1.5"></param>
		</action>
		<action name="WhirlwindAttack">
			<param name="MaximumRange" value1="1.0"></param>
			<param name="Rate" type="AbstractInfantry" value1="5.0"></param>
                        <param name="Rate" type="AbstractVillager" value1="5.0"></param>
			<param name="Rate" type="AbstractArcher" value1="5.0"></param>
			<param name="AttackAction"></param>
			<param name="ChargeAction"></param>
			<param name="Damage" type="Hack" value1="1.5" value2="3.0" options="AttackEnemy"></param>
			<param name="Poison"></param>
		</action>
		<action name="Gore">
			<param name="MaximumRange" value1="0.1"></param>
                  <param name="Rate" type="AbstractCavalry" value1="2.5"></param>
                        <param name="Rate" type="MythUnitArcher" value1="2.5"></param>
                        <param name="Rate" type="MythUnitInfantry" value1="2.5"></param>
			<param name="AttackAction"></param>
			<param name="ChargeAction"></param>
			<param name="NoWorkOnStoneUnits"></param>
			<param name="NoWorkOnFrozenUnits"></param>
			<param name="Damage" type="Hack" value1="60"></param>
			<param name="DamageBonus" type="AbstractCavalry" value1="2"></param>
			<param name="DamageBonus" type="MythUnitArcher" value1="1.5"></param>
			<param name="DamageBonus" type="MythUnitInfantry" value1="1.5"></param>
		</action>
                <action name="JumpAttack">
			<param name="MaximumRange" value1="18"></param>
			<param name="MinimumRange" value1="4"></param>
			<param name="ChargeAction"></param>
			<param name="DamageBonus" type="Hero" value1="0.50"></param>
			<param name="DamageBonus" type="MythUnit" value1="3"></param>
			<param name="AttackAction"></param>
			<param name="Damage" type="Hack" value1="40"></param>
                        <param name="Rate" type="Unit" value1="5.0"></param>
		</action>
		<action name="Regenerate">
			<param name="Rate" type="All" value1="1.8"></param>
			<param name="Persistent"></param>
		</action>
	</unit>
        <unit id="x" name="Tiger Tarantula">
		<dbid>X</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Scorpion</footprint>
		<icon>tiger tarantula icon</icon>
		<initialhitpoints>2400.0000</initialhitpoints>
		<maxhitpoints>2400.0000</maxhitpoints>
		<los>22.0000</los>
		<portraiticon>tiger tarantula icon 64</portraiticon>
		<obstructionradiusx>1.2000</obstructionradiusx>
		<obstructionradiusz>1.2000</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<deadreplacement>Scarab Blood</deadreplacement>
		<decay delay="0.0000" duration="1.0000"></decay>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<rechargetime>12.0000</rechargetime>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>3.6000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>8.5000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<populationcount>6</populationcount>
		<trainpoints>48.0000</trainpoints>
		<buildingworkrate>2.0000</buildingworkrate>
		<buildlimit>3</buildlimit>
		<allowedage>3</allowedage>
		<cost resourcetype="Food">480.0000</cost>
		<cost resourcetype="Favor">27.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">0.0000</bountyfactor>
		<rolloverbonusdamageid>17263</rolloverbonusdamageid>
		<rolloveruseagainstid>17332</rolloveruseagainstid>
		<rollovercounterwithid>17526</rollovercounterwithid>
		<buttonpos row="3" column="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.50</armor>
		<armor damagetype="Pierce" percentflag="1">0.85</armor>
		<armor damagetype="Crush" percentflag="1">0.90</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeMythUnitNotTitan</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeFavoriteMythUnit</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>MythUnit</unittype>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>ConstrainOrientation</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>CorpseDecays</flag>
		<flag>Tracked</flag>
		<command>Work</command>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.1"></param>
			<param name="Damage" type="Hack" value1="35"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="AbstractCavalry" value1="1.0"></param>
			<param name="DamageBonus" type="MythUnitArcher" value1="1.5"></param>
			<param name="DamageBonus" type="MythUnitInfantry" value1="1.5"></param>
		</action>
		<action name="WhirlwindAttack">
			<param name="MaximumRange" value1="1.0"></param>
			<param name="Rate" type="AbstractInfantry" value1="5.0"></param>
                        <param name="Rate" type="AbstractVillager" value1="5.0"></param>
			<param name="Rate" type="AbstractArcher" value1="5.0"></param>
			<param name="AttackAction"></param>
			<param name="ChargeAction"></param>
			<param name="Damage" type="Hack" value1="1.5" value2="3.0" options="AttackEnemy"></param>
			<param name="Poison"></param>
		</action>
		<action name="Gore">
			<param name="MaximumRange" value1="0.1"></param>
                  <param name="Rate" type="AbstractCavalry" value1="2.5"></param>
                        <param name="Rate" type="MythUnitArcher" value1="2.5"></param>
                        <param name="Rate" type="MythUnitInfantry" value1="2.5"></param>
			<param name="AttackAction"></param>
			<param name="ChargeAction"></param>
			<param name="NoWorkOnStoneUnits"></param>
			<param name="NoWorkOnFrozenUnits"></param>
			<param name="Damage" type="Hack" value1="60"></param>
			<param name="DamageBonus" type="AbstractCavalry" value1="2"></param>
			<param name="DamageBonus" type="MythUnitArcher" value1="1.5"></param>
			<param name="DamageBonus" type="MythUnitInfantry" value1="1.5"></param>
		</action>
                <action name="JumpAttack">
			<param name="MaximumRange" value1="18"></param>
			<param name="MinimumRange" value1="4"></param>
			<param name="ChargeAction"></param>
			<param name="DamageBonus" type="Hero" value1="0.50"></param>
			<param name="DamageBonus" type="MythUnit" value1="3"></param>
			<param name="AttackAction"></param>
			<param name="Damage" type="Hack" value1="40"></param>
                        <param name="Rate" type="Unit" value1="5.0"></param>
		</action>
		<action name="Regenerate">
			<param name="Rate" type="All" value1="1.8"></param>
			<param name="Persistent"></param>
		</action>
	</unit>
	<unit id="x" name="War Spider">
		<dbid>X</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Scorpion</footprint>
		<icon>ws icon</icon>
		<initialhitpoints>690.0000</initialhitpoints>
		<maxhitpoints>690.0000</maxhitpoints>
		<los>14.0000</los>
		<portraiticon>ws icon 64</portraiticon>
		<obstructionradiusx>0.9900</obstructionradiusx>
		<obstructionradiusz>0.9900</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<rechargetime>13.0000</rechargetime>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>3.6000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>10.5000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<populationcount>4</populationcount>
		<trainpoints>9.0000</trainpoints>
		<buildingworkrate>2.0000</buildingworkrate>
		<allowedage>3</allowedage>
		<cost resourcetype="Food">160.0000</cost>
		<cost resourcetype="Favor">15.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">0.0000</bountyfactor>
		<rollovertextid>18532</rollovertextid>
		<rolloverbonusdamageid>17289</rolloverbonusdamageid>
		<rolloveruseagainstid>17289</rolloveruseagainstid>
		<rollovercounterwithid>17867</rollovercounterwithid>
		<buttonpos row="3" column="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.45</armor>
		<armor damagetype="Pierce" percentflag="1">0.70</armor>
		<armor damagetype="Crush" percentflag="1">0.80</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypePerseusCanStone</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeMythUnitNotTitan</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeFavoriteMythUnit</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeCanBeStoned</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>MythUnit</unittype>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>ConstrainOrientation</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>CorpseDecays</flag>
		<flag>Tracked</flag>
		<command>Work</command>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.1"></param>
			<param name="Damage" type="Hack" value1="21"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="AbstractArcher" value1="1.5"></param>
			<param name="DamageBonus" type="AbstractCavalry" value1="1.0"></param>
			<param name="DamageBonus" type="AbstractInfantry" value1="1.5"></param>
		</action>
		<action name="WhirlwindAttack">
			<param name="MaximumRange" value1="1.0"></param>
			<param name="Rate" type="AbstractInfantry" value1="5.0"></param>
                        <param name="Rate" type="AbstractVillager" value1="5.0"></param>
			      <param name="Rate" type="AbstractArcher" value1="5.0"></param>
			<param name="AttackAction"></param>
			<param name="ChargeAction"></param>
			<param name="Damage" type="Hack" value1="1.5" value2="3.0" options="AttackEnemy"></param>
			<param name="Poison"></param>
			<param name="DamageBonus" type="AbstractArcher" value1="1.5"></param>
			<param name="DamageBonus" type="AbstractInfantry" value1="1.5"></param>
		</action>
	</unit>
	<unit id="x" name="WS Spider Egg">
		<dbid>X</dbid>
		<displaynameid>x</displaynameid>
		<icon>wsegg icon</icon>
		<initialhitpoints>1.0000</initialhitpoints>
		<maxhitpoints>90.0000</maxhitpoints>
		<los>6.0000</los>
		<portraiticon>wsegg icon 64</portraiticon>
		<obstructionradiusx>0.9900</obstructionradiusx>
		<obstructionradiusz>0.9900</obstructionradiusz>
		<deadreplacement>War Spider Egg Poison</deadreplacement>
		<formationcategory>Protected</formationcategory>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<trainpoints>9.0000</trainpoints>
		<allowedage>3</allowedage>
		<bounty resourcetype="Favor">2.1600</bounty>
		<cost resourcetype="Food">20.0000</cost>
		<cost resourcetype="Wood">20.0000</cost>
		<rollovertextid>18533</rollovertextid>
		<rollovercounterwithid>23661</rollovercounterwithid>
		<buttonpos row="0" column="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.20</armor>
		<armor damagetype="Pierce" percentflag="1">0.20</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeSiegeAutoAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeBuildingNotTitanGate</unittype>
		<unittype>LogicalTypeValidDeconstructionTarget</unittype>
		<unittype>LogicalTypeBuildingsThatTrainMilitary</unittype>
		<unittype>LogicalTypeBuildingsNotWalls</unittype>
		<unittype>LogicalTypeBuildingsNotHouses</unittype>
		<unittype>LogicalTypeTimeshift</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRamAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>Building</unittype>
		<unittype>BuildingClass</unittype>
		<unittype>MilitaryBuilding</unittype>
		<train row="0" page="1" column="0">War Spider</train>
		<train row="0" page="1" column="1">Worker Spider</train>
		<flag>TrainOnce</flag>
		<flag>Immoveable</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>ObscuresUnits</flag>
		<flag>Doppled</flag>
		<flag>HasGatherPoint</flag>
		<flag>SelectWithObstruction</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontFadeInOnBuild</flag>
		<flag>PaintTextureWhenPlacing</flag>
		<flag>FlattenGround</flag>
		<flag>ForceBuildingData</flag>
		<flag>Tracked</flag>
	</unit>
	<unit id="x" name="Queen War Spider">
		<dbid>X</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Scorpion</footprint>
		<icon>qws icon</icon>
		<initialhitpoints>4000.0000</initialhitpoints>
		<maxhitpoints>4000.0000</maxhitpoints>
		<los>22.0000</los>
		<portraiticon>qws icon 64</portraiticon>
		<obstructionradiusx>1.8000</obstructionradiusx>
		<obstructionradiusz>1.8000</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<deadreplacement>Queen W Spider Blood</deadreplacement>
		<decay delay="0.0000" duration="1.0000"></decay>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<rechargetime>11.0000</rechargetime>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>4.6000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>8.5000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<populationcount>10</populationcount>
		<trainpoints>80.0000</trainpoints>
		<buildingworkrate>2.0000</buildingworkrate>
		<buildlimit>1</buildlimit>
		<allowedage>3</allowedage>
		<cost resourcetype="Food">800.0000</cost>
		<cost resourcetype="Favor">45.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">0.0000</bountyfactor>
		<rollovertextid>18531</rollovertextid>
		<rolloverbonusdamageid>22866</rolloverbonusdamageid>
		<rolloveruseagainstid>22866</rolloveruseagainstid>
		<rollovercounterwithid>17867</rollovercounterwithid>
		<buttonpos row="3" column="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.50</armor>
		<armor damagetype="Pierce" percentflag="1">0.85</armor>
		<armor damagetype="Crush" percentflag="1">0.90</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypePerseusCanStone</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeMythUnitNotTitan</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeFavoriteMythUnit</unittype>
		<unittype>LogicalTypeCanBeStoned</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>MythUnit</unittype>
		<train row="0" page="1" column="0">WS Spider Egg</train>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>ConstrainOrientation</flag>
		<flag>OrientUnitWithGround</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>CorpseDecays</flag>
		<flag>Tracked</flag>
		<command>Work</command>
		<action name="Build">
			<param name="MaximumRange" value1="0.2"></param>
			<param name="Rate" type="Settlement" value1="1.0"></param>
			<param name="Rate" type="Dock" value1="0.88"></param>
			<param name="Rate" type="Building" value1="1.1"></param>
		</action>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.1"></param>
			<param name="Damage" type="Hack" value1="35"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="AbstractCavalry" value1="1.0"></param>
			<param name="DamageBonus" type="MythUnitArcher" value1="1.5"></param>
			<param name="DamageBonus" type="MythUnitInfantry" value1="1.5"></param>
		</action>
		<action name="WhirlwindAttack">
			<param name="MaximumRange" value1="1.0"></param>
			<param name="Rate" type="AbstractInfantry" value1="5.0"></param>
                        <param name="Rate" type="AbstractVillager" value1="5.0"></param>
			      <param name="Rate" type="AbstractArcher" value1="5.0"></param>
			<param name="AttackAction"></param>
			<param name="ChargeAction"></param>
			<param name="Damage" type="Hack" value1="1.5" value2="3.0" options="AttackEnemy|AttackGAIAUnits"></param>
			<param name="Poison"></param>
		</action>
		<action name="Gore">
			<param name="MaximumRange" value1="0.1"></param>
                  <param name="Rate" type="AbstractCavalry" value1="2.5"></param>
                        <param name="Rate" type="MythUnitArcher" value1="2.5"></param>
                        <param name="Rate" type="MythUnitInfantry" value1="2.5"></param>
			<param name="AttackAction"></param>
			<param name="ChargeAction"></param>
			<param name="NoWorkOnStoneUnits"></param>
			<param name="NoWorkOnFrozenUnits"></param>
			<param name="Damage" type="Hack" value1="60"></param>
			<param name="DamageBonus" type="AbstractCavalry" value1="2"></param>
			<param name="DamageBonus" type="MythUnitArcher" value1="1.5"></param>
			<param name="DamageBonus" type="MythUnitInfantry" value1="1.5"></param>
		</action>
		<action name="Regenerate">
			<param name="Rate" type="All" value1="1.5"></param>
			<param name="Persistent"></param>
		</action>
	</unit>
	<unit id="x" name="Queen W Spider Blood">
		<dbid>X</dbid>
		<displaynameid>X</displaynameid>
		<los>0.0000</los>
		<obstructionradiusx>1.8000</obstructionradiusx>
		<obstructionradiusz>1.8000</obstructionradiusz>
		<soundvariant>Crush</soundvariant>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<lifespan>4.0000</lifespan>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<decay delay="0.0000" duration="1.0000"></decay>
		<unittype>EmbellishmentClass</unittype>
		<flag>NoBloodOnDeath</flag>
		<flag>PlaceAnywhere</flag>
		<flag>AreaDamageConstant</flag>
		<flag>DoNotCreateUnitGroupAutomatically</flag>
		<flag>NotAlive</flag>
		<flag>Immoveable</flag>
		<flag>NotSearchable</flag>
		<flag>NoIdleActions</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>DoNotShowOnMiniMap</flag>
		<flag>NonCollideable</flag>
		<flag>NotSelectable</flag>
		<flag>NoUnitAI</flag>
		<flag>NotCommandable</flag>
		<flag>NotDeleteable</flag>
		<action name="AreaAttack">
			<param name="MaximumRange" value1="8.5"></param>
			<param name="Rate" type="Unit" value1="1.0"></param>
			<param name="Damage" type="Pierce" value1="40" value2="7" options="AttackEnemy|AttackGAIAUnits"></param>
			<param name="Persistent"></param>
			<param name="SingleUse"></param>
			<param name="AttackAction"></param>
		</action>
	</unit>
	<unit id="x" name="War Spider Egg Poison">
		<dbid>X</dbid>
		<displaynameid>X</displaynameid>
		<los>0.0000</los>
		<obstructionradiusx>0.9900</obstructionradiusx>
		<obstructionradiusz>0.9900</obstructionradiusz>
		<soundvariant>Crush</soundvariant>
		<maxvelocity>0.0000</maxvelocity>
		<movementtype>land</movementtype>
		<lifespan>6.0000</lifespan>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<decay delay="0.0000" duration="1.0000"></decay>
		<unittype>EmbellishmentClass</unittype>
		<flag>NoBloodOnDeath</flag>
		<flag>PlaceAnywhere</flag>
		<flag>AreaDamageConstant</flag>
		<flag>DoNotCreateUnitGroupAutomatically</flag>
		<flag>NotAlive</flag>
		<flag>Immoveable</flag>
		<flag>NotSearchable</flag>
		<flag>NoIdleActions</flag>
		<flag>NonAutoFormedUnit</flag>
		<flag>DoNotShowOnMiniMap</flag>
		<flag>NonCollideable</flag>
		<flag>NotSelectable</flag>
		<flag>NoUnitAI</flag>
		<flag>NotCommandable</flag>
		<flag>NotDeleteable</flag>
		<action name="AreaAttack">
			<param name="MaximumRange" value1="8.5"></param>
			<param name="Rate" type="Unit" value1="1.0"></param>
			<param name="Damage" type="Pierce" value1="25" value2="6" options="AttackEnemy|AttackGAIAUnits"></param>
			<param name="Persistent"></param>
			<param name="SingleUse"></param>
			<param name="AttackAction"></param>
		</action>
	</unit> 